State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · June 2023

Top 5 Basketball Games on Android in Slovenia: Q2 2023 Performance

Discover the performance metrics of the top 5 basketball games on the Android platform in Slovenia during Q2 2023, including downloads, revenue, and active users.

Top 5 Basketball Games on Android in Slovenia: Q2 2023 Performance

In Q2 2023, the top 5 basketball games on the Android platform in Slovenia showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.

NBA 2K Mobile Basketball Game from 2K, Inc. saw weekly downloads fluctuate, peaking at 245 in early May and ending the quarter at 151. Weekly revenue showed a significant increase, reaching up to $77 in early May, and concluded the quarter at around $64. The game maintained a steady number of weekly active users, starting at 491 and ending at 445, despite some fluctuations.

NBA SuperCard Basketball Game, also from 2K, Inc., experienced relatively low weekly downloads, with a peak of 19 in mid-April and a low of 3 in late May. Revenue varied more significantly, with highs of $78 in late May and a notable $63 in mid-May. The game had a modest number of weekly active users, starting at 53 and ending at 38, with some fluctuations throughout the quarter.

Basketball Stars: Multiplayer by Miniclip.com showed a strong performance in both downloads and active users. Weekly downloads peaked at 269 in early May and ended the quarter at 107. Revenue had notable highs, reaching $56 in mid-June and $48 at the end of June. The game also enjoyed a high number of weekly active users, starting at 615 and peaking at 814 in early May, before ending the quarter at 561.

Mini Basketball, another title from Miniclip.com, had consistent weekly downloads, peaking at 145 in early April and ending at 114. Revenue saw a significant spike, with highs of $66 in mid-April and $52 in mid-May. The number of weekly active users was stable, starting at 352 and ending at 342, with minor fluctuations throughout the quarter.

NBA LIVE Mobile Basketball by ELECTRONIC ARTS maintained strong weekly downloads, peaking at 322 in mid-May and concluding the quarter at 208. Revenue saw a notable increase, reaching $72 in mid-June and $46 at the end of June. The game consistently had a high number of weekly active users, starting at 1216 and peaking at 1814 in mid-May, before ending the quarter at 1518.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2023